Aviation notes
Why call it Dogfight?
From close-range maneuvering to the rhythm of pursuit and evasion on a small screen.
Read the story ↗History, technology and questions discovered while making a game. Facts carry sources; forecasts carry their limits.
From close-range maneuvering to the rhythm of pursuit and evasion on a small screen.
Read the story ↗Guns, jets, missiles and sensors: a history that is about more than speed.
Read the story ↗Separating research into human–machine teaming from our fictional lasers and spacecraft.
Read the story ↗Taking time to examine controls, sound and stability during longer play sessions.
Read the story ↗